# BlockOut II for Playstation Vita
This is a Sony Playstation Vita port of BlockOut II game by Jean-Luc PONS.
BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by
Aleksander Ustaszewski and Mirosław Zabłocki and published by California Dreams for multiple
platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D.
This port is based on BlockOut II release 2.5
## Game screenshots
Screenshots of different graphical game skins
<figcaption>Graphical skin: Nostalgia</figcaption>
<img src="Screenshots/1.jpg" width="960"/>
<figcaption>Graphical skin: Arcade</figcaption>
<img src="Screenshots/2.jpg" width="960"/>
<figcaption>Graphical skin: Marble</figcaption>
<img src="Screenshots/3.jpg" width="960"/>
## Binary installation
Install vpk file according to instructions found on
## Source installation
In order to compile BlockOut_II_PSVITA, please install vitasdk
and set development environment.
To compile project invoke
make -f Makefile.psvita
Follow instructions from Binary installation section.
## Key mappings
CROSS - confirm / drop block
RIGHT TRIGGER - cancel / exit game
D-PAD - move block / select character (hall of fame)
SQUARE - rotate block around X axis counterclockwise
SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
TRIANGLE - rotate block around Y axis counterclockwise
TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
CIRCLE - rotate block around Z axis counterclockwise
CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
START - pause / resume game
## Online score database
The game has a strong user community and an online world ranking of user scores.
Currently you can play against / compare your score to an online score database, but you cannot upload your scores.
Please look at TODO section, regarding score uploading.
Jean-Luc PONS for an awesome game.
Fabrice Bellard for TinyGL, an OpenGL software implementation.
Team Molecule for HENkaku homebrew enabler.
All vitasdk contributors.
xerpi, Cpasjuste for SDL library port.
Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.
The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.
There are some minor graphical issues due to TinyGL limitations.